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Creating game...
Sync
Dashboard
Properties
Virtual Goods
Events
Table:
Label
iKey
Type
Amount
Per Level
x
x
Dashboard
Release Platforms ?
Activating platforms below will enable different payment
and services options provided through Roar. You may select
multiple options at once.
Distribute over the web, via your website or on partner sites.
(Basically: anywhere that's not proprietary eg. Apple, Facebook, etc - see below for those options).
SuperRewards ?
SuperRewards is a payments system that provides Credit card, Paypal,
Mobile and other payment solutions. To get started:
- Signup for a SuperRewards account.
- Then setup your application and copy in your Secret Key to
enable player purchases to redeem Premium Currency in game.
Don't have this info? No problem - fill it in later.
Changes detected
Acquisition Channels ?
Grow your audience!
Applifier Settings ?
Applifier gets you FREE users.
.
Don't have this info? No problem - fill it in later.
Changes detected
Settings
Game Config
Update your game settings
Levels & XP
Configure level brackets
Welcome to Roar.io
To get started, make a selection on the left
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Click to create new
Core ?
Properties are a player's core stats and are often used as prerequisites in evaluating the validity of Events.
Starting amount: the Property value new users begin with.
Bonus amount per level: the amount the Property should increase or decrease when a player levels up.
Advanced ?
Properties that get consumed or used up as a player completes events often require a maximum and regeneration.
Maximum: create useful throttles to restrict the number of events that can be undertaken by a player.
Maximum value for this property: the starting default maximum for this Property.
Bonus to maximum each level-up: the amount the maximum for this Property should increase or decrease when a player levels up.
Regeneration:Properties can automatically change over time.
Amount to regenerate: the value of the automatic increment of the Property.
Regen period: the time in seconds between automatic increments.
Maximum
Regeneration
Activation Bonuses ?
Activation bonuses: the effect the Virtual Good has on player Properties when it is activated. This is cumulative and can be either positive or negative.
Bonus
+ Add:
Consume Bonuses ?
Make this virtual good consumable, and apply bonuses when it is consumed. Consuming will remove the virtual good from the player.
Bonus
+ Add:
Sellable ?
Make this virtual good sellable by players (and give them GameCoins in return)
Sellable: check this to allow players to sell this virtual good.
GameCoins earned on sale: the amount of GameCoins (currency) received by the player if they sell this virtual good.
Roar Shop?
Make this virtual good purchasable by players for GameCoins or Premium currency.
GameCoins are the default "in-game" currency. Players get GameCoins through completing Events or selling goods.
Premium currency is usually purchased for real money
by players through a particular release platform (eg. Facebook,
SuperRewards, Appstore, etc.) - selling goods for Premium currency
will enable you to make money.
In-game:
Premium:
Requirements ( )?
Events: measure players against a set of requirements and, if successfully met, can change player Properties and grant Virtual Goods.
Requirements: lets you set Property values or Virtual Goods as pre-requisites for players completing the Action.
Requirement
+ Add:
Costs ( )?
Costs: set Property values or Virtual Goods as costs for players completing the Action.
Cost
+ Add:
Rewards ( )?
Rewards: set Property values or Virtual Goods as rewards for players completing the Action.