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  • Dashboard
  • Properties
  • Virtual Goods
  • Events
Table:
Label iKey Type Amount Per Level
x
      
x
      
Dashboard
Release Platforms ?
Activating platforms below will enable different payment and services options provided through Roar. You may select multiple options at once.
Distribute over the web, via your website or on partner sites. (Basically: anywhere that's not proprietary eg. Apple, Facebook, etc - see below for those options).
SuperRewards ?
SuperRewards is a payments system that provides Credit card, Paypal, Mobile and other payment solutions. To get started:

- Signup for a SuperRewards account.
- Then setup your application and copy in your Secret Key to enable player purchases to redeem Premium Currency in game.

For more information, click here.
Don't have this info? No problem - fill it in later.
Enable Google account logins and Google In-App Payments.
Google Application Details ?
Enable Google account logins
Don't have this info? No problem - fill it in later.
Google In App Payments ?
Enable Google In-App Payments
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Changes detected
Metrics Providers ?
Measure twice, cut once.
Claritics Settings ?
Claritics provides analytics.

For more information, click here.
Don't have this info? No problem - fill it in later.
Changes detected
Acquisition Channels ?
Grow your audience!
Applifier Settings ?
Applifier gets you FREE users. .
Don't have this info? No problem - fill it in later.
Changes detected
Settings
  • Game Config Update your game settings
  • Levels & XP Configure level brackets

    Welcome to Roar.io

    To get started, make a selection on the left

    No yet...

    Click to create new
    Core ?
    Properties are a player's core stats and are often used as prerequisites in evaluating the validity of Events.

    Starting amount: the Property value new users begin with.

    Bonus amount per level: the amount the Property should increase or decrease when a player levels up.
    Advanced ?
    Properties that get consumed or used up as a player completes events often require a maximum and regeneration.

    Maximum: create useful throttles to restrict the number of events that can be undertaken by a player.
    Maximum value for this property: the starting default maximum for this Property.
    Bonus to maximum each level-up: the amount the maximum for this Property should increase or decrease when a player levels up.

    Regeneration: Properties can automatically change over time.
    Amount to regenerate: the value of the automatic increment of the Property.
    Regen period: the time in seconds between automatic increments.
    Maximum
    Regeneration
    Activation Bonuses ?
    Activation bonuses: the effect the Virtual Good has on player Properties when it is activated. This is cumulative and can be either positive or negative.
    Bonus
    + Add:
    Consume Bonuses ?
    Make this virtual good consumable, and apply bonuses when it is consumed. Consuming will remove the virtual good from the player.
    Bonus
    + Add:
    Sellable ?
    Make this virtual good sellable by players (and give them GameCoins in return)

    Sellable: check this to allow players to sell this virtual good.
    GameCoins earned on sale: the amount of GameCoins (currency) received by the player if they sell this virtual good.
    Roar Shop?
    Make this virtual good purchasable by players for GameCoins or Premium currency.

    GameCoins are the default "in-game" currency. Players get GameCoins through completing Events or selling goods.

    Premium currency is usually purchased for real money by players through a particular release platform (eg. Facebook, SuperRewards, Appstore, etc.) - selling goods for Premium currency will enable you to make money.
    In-game:
      Premium:
    Requirements ( ) ?
    Events: measure players against a set of requirements and, if successfully met, can change player Properties and grant Virtual Goods.

    Requirements: lets you set Property values or Virtual Goods as pre-requisites for players completing the Action.
    Requirement
    + Add:
    Costs ( ) ?
    Costs: set Property values or Virtual Goods as costs for players completing the Action.
    Cost
    + Add:
    Rewards ( ) ?
    Rewards: set Property values or Virtual Goods as rewards for players completing the Action.
    Reward
    + Add:
    Badge
    Changes detected